Neat, he? This is also the first time I used a DCVS.Thursday, October 7, 2010
Coding dojo helper - Mortal Kombat Edition
Neat, he? This is also the first time I used a DCVS.Sunday, September 26, 2010
Coding dojos
The first person to be on the keyboard creates the test-project and writes the first test. After that, we play a round of musical chairs and the next developer solves the test. When it's green, he has the chance to refactor the code using baby-steps. Having finished the refactoring, all he has to do now is to write the next test and initiate the next round of musical chairs (which doesn't necessarily needs music to play in the background).
I think doing this kind of system is perfect when you're 4-6 people. Are there more than that, you would probably more likely do the prepari system. But being 10+ developers, I would rather split the group into two halves than having one big group where not everyone can participate.
Retrospective
About 5 minutes before the deadline, we begin the retrospective and try to find out what was good or what can be better next time. Right now, we're far away from a fast TDD-circle: approximately 5 minutes lasts a red-green-refactor-mantra, which surely can be lowered to 2 minutes.
Wednesday, November 18, 2009
PDC 2009
Thursday, October 22, 2009
Sketchflow
I remembered that I've heard something about Sketchflow which is build into Expression Blend. Sketchflow is a rapid prototyping software which lets you design new UI-sketches very fast. So I surfed to Sketchflow overview and thought "well, I'll give it a try". So I downloaded Expression Blend 3 and a Starterkit with some neat videos. While installing, I watched the first one and was impressed what you can do with that piece of software: build your UI using predefined toolsets, add navigation to your sketched application and even gather feedback from various persons via a Sketchflow-player.
After 3 and a half hours of work, I sketched all paper-sketches into Sketchflow and showed it to Alex and Reinhard. Gosh, they were impressed. Here are two screenshots:
Monday, October 12, 2009
Pair Programming
We started at about 14:00 and wanted to add some unittests for a class Artem wrote. I already reviewed his code, so I knew it quite good. By the way, one result of the review was "where are the unittests?" - so I maneuvered myself in this position. Anyway, good quality-code needs some sacrifices *heroic*
I took the keyboard and Artem the mouse... No, just kidding. He was sitting beside me keeping an eye on my cursor. So we began with the first function and let Visual Studio build a test-stub and an accessor (yes, I love that!) for us. We discussed what to test for this method and I began to write code for it - easy. Not long afterwards, we found the first inconsistency which wasn't visible in the review and in the productive code either. Fixed it and continued. This went on and on, one unittest after the other. We discussed the relevant parts of the code and enhanced a few places.
But as time goes by, I noticed how unconcentrated I was and that I made more and more typos. What a luck that we almost had all unittests we longed for. So we created the rest and finished that session. It was 16:00 and I was exhausted like never before when writing some code.
I must say, that this was hard, but it was worth for it. You can't get such a tight feedback-loop when doing reviews and you can't produce code just by discussing it in a normal meeting. So, pair programming is great but exhausting!
Wednesday, August 5, 2009
How to build a collection of Interfaces
Here’s the problem: we have some files and some devices which operate with signals. As a signal is one of our main objects, we want to return a collection of signals when opening a file or beginning a communication with a device:

But of course, we want to handle each signal the same, so a signal from an EDF-file should be from the same class as a signal from a device. We could define a signal-class in the Main-library like this:

But this constructs a circular reference. We could create a converter for each special signal and build a collection in the main-library of all signals:

Ouch – ugly. For every signal-type we need one converter. What happens when DeviceSignal changes? Hopefully, we update the corresponding DeviceSignalConverter... Here’s my solution:

We implement all interfaces a signal could be loaded / imported from in the main-signal-class and use generics to simulate a factory. A EDF-dll could have:
public interface ISignal {
int SamplesPerRecord { get; set; }
}
public class SignalReaderwhere T : ISignal, new() {
public override ICollectionGetSignals() {
Listsignals = new List ();
var signal = new T();
signal.SamplesPerRecord = 3;
signals.Add(signal);
return signals;
}
}
The signal in the main-library implements that interface:
public class Signal : ISignal {
public int SamplesPerRecord { get; set; }
}
We can now call the SignalReader and it returns us a collection of signals we can use:
public ICollectionGetSignals() {
SignalReaderreader = new SignalReader ();
return reader.GetSignals();
}
We can implement further signal-readers just by implementing the necessary interfaces into the main-signal-class. In fact, for each reader we created from Signal inherited classes implementing the interface the reader defines. With that construct, we can work without circular references and get a collection of objects we can work with.
Wednesday, June 10, 2009
What a wonderful world
Recently I read a lot about the M-V-VM pattern and I wanted to try it out. So I started small with a WPF-application implementing a listview showing some events related to sleep medicine. I’ve created a simple model with a collection of various data. This model is the data-provider for a ViewModel which is databind to this view:

So far, so good; worked pretty easy. I then read something about the graphical ability of WPF, which should be very bad in displaying a lot of graphical objects. Again, I wrote a sleep-medical-application, but this time showing some random biosignals with events:

The problem here was the very long signal build of thousands of Polyline-segments. And indeed, this brought WPF to its knees. You can’t show some signals with the pure use of WPF-technology. I instead used GDI+ inside of a Canvas-element for the signal and the VirtualCanvas-technique for the events (read here about it). With that I managed to preserve databinding on the modifiable objects (the events): you can move them around and change their duration by dragging their border.
In a second step, I combined the model of the ListView with that of the biosignals and injected it into its ViewModel. Of course, every ViewModel is being unittested – what a wonderful world:
Sunday, May 17, 2009
Thread-Threat

Using lock = _interop.Lock
' do something with lock.ComInterop
End Using

Friday, May 1, 2009
BendingStackPanel
On the right is a ListView with various components of which the trace-level can be altered. In the center of the dialog are 3 Buttons to vary the debug-mode. These buttons are on a StackPanel with a custom-made property "Bend" and overrides to Measure and Arrange. You can bend the StackPanel up to 180 degrees. Here is a picture with more buttons and an ellipse (any UIElement can be added):Tuesday, April 28, 2009
LoC and FxCop
I was curious on how many lines of codes we are working. There were only nebulous guesses of around 100.000 locs – but no official ones. So I googled a bit and found CLOC, a counting tool for lines of code. I ran it on my ActiveX- and DotNet-folder and it calculated:
· 80,000 loc VB.NET and 40,000 lines of comments in VB.NET
· 410,000 loc VB6 and 310,000 lines of comments in VB6
· 20,000 loc C++ and 5,000 lines of comments in C++
The good number of comments in VB6 might result of the huge header we gave each file and a rather big header for each method. In VB.NET this is more dense.
Another tool on my way to a great developer is FxCop. This program can examine a dll if certain rules are broken. You can select and deselect single rules or whole rule-sections. The rules are made by Microsoft but you can build your own rules and add them. When you run the program, it lists all violation and you can either try to fix them or if you disagree, you can exclude them with a comment.

Wednesday, April 22, 2009
Moving to blogger
So, here it comes: after working a bit with WPF (approx 4 months) and trying ASP.NET (approx 1 month), I started a ASP.NET Silverlight project with the brand new Virtual Earth Silverlight Control. You can add UIElements to the map and give them coordinates so that they will move with the panning of the map. This means a way of possibilities:
'todo: upload Picture






